Oxygine  1
2g game engine
Public Member Functions | Static Public Attributes | Protected Attributes | List of all members
oxygine::STDMaterial Class Reference
Inheritance diagram for oxygine::STDMaterial:
oxygine::Material

Public Member Functions

 STDMaterial (STDRenderer *r)
 
void apply (Material *prev) override
 
void finish () override
 
void render (ClipRectActor *, const RenderState &rs) override
 
void render (MaskedSprite *, const RenderState &rs) override
 
void doRender (Sprite *, const RenderState &rs) override
 
void doRender (TextField *, const RenderState &rs) override
 
void doRender (ColorRectSprite *, const RenderState &rs) override
 
void doRender (ProgressBar *, const RenderState &rs) override
 
void setViewProj (const Matrix &vp)
 
STDRenderergetRenderer ()
 
- Public Member Functions inherited from oxygine::Material
virtual void render (Actor *, const RenderState &rs)
 

Static Public Attributes

static STDMaterialinstance
 
- Static Public Attributes inherited from oxygine::Material
static MaterialcurrentMaterial
 

Protected Attributes

STDRenderer_renderer
 

Additional Inherited Members

- Static Public Member Functions inherited from oxygine::Material
static void setCurrent (Material *)
 

The documentation for this class was generated from the following file: