Oxygine
1
2g game engine
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Public Member Functions | |
virtual void | apply (Material *prev=0) |
virtual void | finish () |
virtual void | render (Actor *, const RenderState &rs) |
virtual void | render (ClipRectActor *, const RenderState &rs) |
virtual void | render (MaskedSprite *, const RenderState &rs) |
virtual void | doRender (Sprite *, const RenderState &rs) |
virtual void | doRender (TextField *, const RenderState &rs) |
virtual void | doRender (ColorRectSprite *, const RenderState &rs) |
virtual void | doRender (ProgressBar *, const RenderState &rs) |
Static Public Member Functions | |
static void | setCurrent (Material *) |
Static Public Attributes | |
static Material * | currentMaterial |