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Oxygine
1
2g game engine
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This is the complete list of members for oxygine::Material, including all inherited members.
| apply(Material *prev=0) (defined in oxygine::Material) | oxygine::Material | inlinevirtual |
| currentMaterial (defined in oxygine::Material) | oxygine::Material | static |
| doRender(Sprite *, const RenderState &rs) (defined in oxygine::Material) | oxygine::Material | inlinevirtual |
| doRender(TextField *, const RenderState &rs) (defined in oxygine::Material) | oxygine::Material | inlinevirtual |
| doRender(ColorRectSprite *, const RenderState &rs) (defined in oxygine::Material) | oxygine::Material | inlinevirtual |
| doRender(ProgressBar *, const RenderState &rs) (defined in oxygine::Material) | oxygine::Material | inlinevirtual |
| finish() (defined in oxygine::Material) | oxygine::Material | inlinevirtual |
| render(Actor *, const RenderState &rs) (defined in oxygine::Material) | oxygine::Material | virtual |
| render(ClipRectActor *, const RenderState &rs) (defined in oxygine::Material) | oxygine::Material | inlinevirtual |
| render(MaskedSprite *, const RenderState &rs) (defined in oxygine::Material) | oxygine::Material | inlinevirtual |
| setCurrent(Material *) (defined in oxygine::Material) | oxygine::Material | static |
| ~Material() (defined in oxygine::Material) | oxygine::Material | virtual |
1.8.14