Oxygine
1
2g game engine
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This is the complete list of members for oxygine::Material, including all inherited members.
apply(Material *prev=0) (defined in oxygine::Material) | oxygine::Material | inlinevirtual |
currentMaterial (defined in oxygine::Material) | oxygine::Material | static |
doRender(Sprite *, const RenderState &rs) (defined in oxygine::Material) | oxygine::Material | inlinevirtual |
doRender(TextField *, const RenderState &rs) (defined in oxygine::Material) | oxygine::Material | inlinevirtual |
doRender(ColorRectSprite *, const RenderState &rs) (defined in oxygine::Material) | oxygine::Material | inlinevirtual |
doRender(ProgressBar *, const RenderState &rs) (defined in oxygine::Material) | oxygine::Material | inlinevirtual |
finish() (defined in oxygine::Material) | oxygine::Material | inlinevirtual |
render(Actor *, const RenderState &rs) (defined in oxygine::Material) | oxygine::Material | virtual |
render(ClipRectActor *, const RenderState &rs) (defined in oxygine::Material) | oxygine::Material | inlinevirtual |
render(MaskedSprite *, const RenderState &rs) (defined in oxygine::Material) | oxygine::Material | inlinevirtual |
setCurrent(Material *) (defined in oxygine::Material) | oxygine::Material | static |
~Material() (defined in oxygine::Material) | oxygine::Material | virtual |