Oxygine  1
2g game engine
Public Types | Public Member Functions | Static Public Member Functions | Public Attributes | List of all members
oxygine::TouchEvent Class Reference
Inheritance diagram for oxygine::TouchEvent:
oxygine::Event

Public Types

enum  {
  __FIRST = sysEventID('T', 'O', 0), CLICK, OVER, OUT,
  MOVE, TOUCH_DOWN, TOUCH_UP, WHEEL_UP,
  WHEEL_DOWN, WHEEL_DIR, __LAST
}
 
- Public Types inherited from oxygine::Event
enum  { COMPLETE = sysEventID('C', 'M', 'P') }
 
enum  Phase { phase_capturing = 1, phase_target, phase_bubbling }
 

Public Member Functions

 TouchEvent (eventType type, bool Bubbles=true, const Vector2 &locPosition=Vector2(0, 0))
 
const PointerStategetPointer () const
 
- Public Member Functions inherited from oxygine::Event
 Event (eventType Type, bool Bubbles=false)
 
void stopPropagation ()
 
void stopImmediatePropagation ()
 
void removeListener ()
 

Static Public Member Functions

static bool isTouchEvent (int eventID)
 

Public Attributes

Vector2 localPosition
 
Vector2 position
 
float pressure
 
MouseButton mouseButton
 
pointer_index index
 
Vector2 wheelDirection
 
bool __clickDispatched
 
float __localScale
 
- Public Attributes inherited from oxygine::Event
eventType type
 
Phase phase
 
bool bubbles
 
bool stopsImmediatePropagation
 
bool stopsPropagation
 
void * userData
 
spObject userDataObject
 
int listenerID
 
spEventDispatcher target
 
spEventDispatcher currentTarget
 

Member Data Documentation

◆ localPosition

Vector2 oxygine::TouchEvent::localPosition

position in local space for Event::currentTarget Actor

◆ position

Vector2 oxygine::TouchEvent::position

position in local space for Event::target actor


The documentation for this class was generated from the following file: