28 TouchEvent(eventType type,
bool Bubbles =
true,
const Vector2& locPosition =
Vector2(0, 0)) :
Event(type, Bubbles),
localPosition(locPosition),
position(locPosition), mouseButton(MouseButton_Touch), pressure(1.0f), index(1), __clickDispatched(
false), wheelDirection(0, 0), __localScale(1.0f) {}