2 #include "oxygine-include.h" 3 #include "../VideoDriver.h" 4 #include "VertexDeclarationGL.h" 9 class VertexDeclarationGL;
10 DECLARE_SMART(NativeTextureGLES, spNativeTextureGLES);
19 void getViewport(
Rect& r)
const;
20 bool getScissorRect(
Rect&)
const;
21 spNativeTexture getRenderTarget()
const;
24 void setScissorRect(
const Rect*);
25 void setRenderTarget(spNativeTexture rt);
27 void setBlendFunc(BLEND_TYPE src, BLEND_TYPE dest);
28 void setState(STATE,
unsigned int value);
32 unsigned int getPT(IVideoDriver::PRIMITIVE_TYPE pt);
33 unsigned int getBT(IVideoDriver::BLEND_TYPE pt);
35 void _begin(
const Rect& viewport,
const Color* clearColor);
36 spNativeTextureGLES _rt;
–oxgl-end–!
Definition: Actor.h:14
Definition: VertexDeclaration.h:18
Definition: VideoDriver.h:12
Definition: VideoDriverGL.h:13
Definition: VertexDeclarationGL.h:8