2 #include "oxygine-include.h"     3 #include "../VideoDriver.h"     4 #include "VertexDeclarationGL.h"     9     class VertexDeclarationGL;
    10     DECLARE_SMART(NativeTextureGLES, spNativeTextureGLES);
    19         void    getViewport(
Rect& r) 
const;
    20         bool    getScissorRect(
Rect&) 
const;
    21         spNativeTexture getRenderTarget() 
const;
    24         void setScissorRect(
const Rect*);
    25         void setRenderTarget(spNativeTexture rt);
    27         void setBlendFunc(BLEND_TYPE src, BLEND_TYPE dest);
    28         void setState(STATE, 
unsigned int value);
    32         unsigned int getPT(IVideoDriver::PRIMITIVE_TYPE pt);
    33         unsigned int getBT(IVideoDriver::BLEND_TYPE pt);
    35         void _begin(
const Rect& viewport, 
const Color* clearColor);
    36         spNativeTextureGLES _rt;
 
–oxgl-end–! 
Definition: Actor.h:14
 
Definition: VertexDeclaration.h:18
 
Definition: VideoDriver.h:12
 
Definition: VideoDriverGL.h:13
 
Definition: VertexDeclarationGL.h:8