Oxygine  1
2g game engine
TweenGlow.h
1 #pragma once
2 #include "oxygine-include.h"
3 #include "PostProcess.h"
4 
5 namespace oxygine
6 {
7  class TweenGlow : public TweenProxy
8  {
9  public:
10  TweenGlow(const Color& color, const PostProcessOptions& opt = PostProcessOptions());
11  };
12 }
Definition: TweenGlow.h:7
–oxgl-end–!
Definition: Actor.h:14
Definition: Tween.h:263
Definition: PostProcess.h:11
Definition: Color.h:8