Oxygine
1
2g game engine
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Public Attributes | |
bool | mode24bpp |
int | w |
int | h |
bool | vsync |
bool | fullscreen |
const char * | title |
const char * | appName |
const char * | companyName |
bool | force_gles |
const char* oxygine::core::init_desc::appName |
Application name to be used as part of the file system directory for writable storage. If appName is empty files would be written next to working directory
const char* oxygine::core::init_desc::companyName |
Company name to be used as part of the file system directory for writable storage
bool oxygine::core::init_desc::force_gles |
use OpenGLES driver. Could be used on Windows for emulation OpenGLES via Direct3D
bool oxygine::core::init_desc::fullscreen |
fullscreen mode
int oxygine::core::init_desc::h |
display height
bool oxygine::core::init_desc::mode24bpp |
sets 24 bits per pixel, otherwise sets 16 bits per pixel?
const char* oxygine::core::init_desc::title |
window title
bool oxygine::core::init_desc::vsync |
vertical sync
int oxygine::core::init_desc::w |
display width