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| ShaderProgramGL (GLuint program) |
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| ShaderProgramGL (GLuint vs, GLuint fs, const VertexDeclarationGL *decl) |
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unsigned int | getID () const |
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int | getUniformLocation (const char *id) const |
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| Object (const Object &src) |
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| Object (bool assignUniqueID=true) |
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void | addRef () |
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void | releaseRef () |
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| ObjectBase (const ObjectBase &src) |
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| ObjectBase (bool assignID=true) |
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const std::string & | getName () const |
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const void * | getUserData () const |
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int | getObjectID () const |
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bool | isName (const std::string &name) const |
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bool | isName (const char *name) const |
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void | setName (const std::string &name) |
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void | setUserData (const void *data) |
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void | dumpObject () const |
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void | __removeFromDebugList () |
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static unsigned int | createShader (unsigned int type, const char *data, const char *prepend="", const char *append="", error_policy ep=ep_show_error) |
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static unsigned int | createProgram (int vs, int fs, const VertexDeclarationGL *decl, bool deleteAttachedShaders=false) |
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static bool | getShaderBuildLog (GLuint shader, std::string &str) |
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static bool | getProgramBuildLog (GLuint program, std::string &str) |
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static void | dumpCreatedObjects () |
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static void | showAssertInCtor (int id) |
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static void | showAssertInDtor (int id) |
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static __createdObjects & | __getCreatedObjects () |
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static void | __startTracingLeaks () |
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static void | __stopTracingLeaks () |
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typedef std::vector< ObjectBase * > | __createdObjects |
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int | _ref_counter |
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void | __doCheck () |
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void | __generateID () |
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std::string * | __getName () const |
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void | __freeName () const |
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static void | __addToDebugList (ObjectBase *base) |
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static void | __removeFromDebugList (ObjectBase *base) |
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std::string | __name |
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int | __id |
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const void * | __userData |
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static int | _lastID |
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static int | _assertCtorID |
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static int | _assertDtorID |
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The documentation for this class was generated from the following file: