Oxygine
1
2g game engine
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Public Member Functions | |
spNativeTexture | get (spNativeTexture current, int w, int h, TextureFormat tf) |
void | update () |
void | reset () |
Protected Types | |
typedef std::vector< spNativeTexture > | rts |
typedef std::vector< spNativeTexture > | free |
Protected Member Functions | |
void | print () |
bool | isGood (const spNativeTexture &t, int w, int h, TextureFormat tf) const |
Protected Attributes | |
rts | _rts |
free | _free |