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Oxygine
1
2g game engine
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#include <CreateResourceContext.h>
Public Member Functions | |
| virtual void | createTexture (const CreateTextureTask &opt)=0 |
| virtual bool | isNeedProceed (spNativeTexture t)=0 |
Static Public Member Functions | |
| static LoadResourcesContext * | get () |
internal class
1.8.14