Oxygine
1
2g game engine
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This is the complete list of members for oxygine::ClipUV, including all inherited members.
_dAB (defined in oxygine::ClipUV) | oxygine::ClipUV | protected |
_dAC (defined in oxygine::ClipUV) | oxygine::ClipUV | protected |
_dac (defined in oxygine::ClipUV) | oxygine::ClipUV | protected |
_duvAB (defined in oxygine::ClipUV) | oxygine::ClipUV | protected |
_duvAC (defined in oxygine::ClipUV) | oxygine::ClipUV | protected |
_uvA (defined in oxygine::ClipUV) | oxygine::ClipUV | protected |
calc(const Vector2 &pos) const (defined in oxygine::ClipUV) | oxygine::ClipUV | inline |
ClipUV() (defined in oxygine::ClipUV) | oxygine::ClipUV | inline |
ClipUV(const Vector2 &a, const Vector2 &b, const Vector2 &c, const Vector2 &a_uv, const Vector2 &b_uv, const Vector2 &c_uv) (defined in oxygine::ClipUV) | oxygine::ClipUV | inline |
get(Vector3 *vec) const (defined in oxygine::ClipUV) | oxygine::ClipUV | inline |