Oxygine
1
2g game engine
oxygine
src
res
ResAtlasGeneric.h
1
#pragma once
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#include "ResAtlas.h"
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namespace
oxygine
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{
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struct
atlas_data;
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class
ResAtlasGeneric
:
public
ResAtlas
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{
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public
:
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int
_current;
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//CreateResourceContext _copy;
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//std::string _xmlFolder;
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void
nextAtlas(
int
w,
int
h, TextureFormat tf, atlas_data& ad,
const
char
* name);
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void
applyAtlas(atlas_data& ad,
bool
linear,
bool
clamp2edge);
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void
loadAtlas(
CreateResourceContext
& context);
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void
loadAtlas2(
CreateResourceContext
& context);
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void
_load(
LoadResourcesContext
*)
override
;
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void
_unload()
override
;
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};
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}
oxygine::LoadResourcesContext
Definition:
CreateResourceContext.h:94
oxygine::ResAtlas
Definition:
ResAtlas.h:9
oxygine::ResAtlasGeneric
Definition:
ResAtlasGeneric.h:8
oxygine
–oxgl-end–!
Definition:
Actor.h:14
oxygine::CreateResourceContext
Definition:
CreateResourceContext.h:60
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