2 #include "oxygine-include.h" 3 #include "EventDispatcher.h" 4 #include "closure/closure.h" 5 #include "PointerState.h" 9 const int MAX_TOUCHES = 17;
14 static Input instance;
21 void multiTouchEnabled(
bool en);
27 int touchID2index(int64
id);
36 int64 _ids[MAX_TOUCHES + 1];
39 void sendPointerButtonEvent(spStage, MouseButton button,
float x,
float y,
float pressure,
int type,
PointerState*);
40 void sendPointerMotionEvent(spStage,
float x,
float y,
float pressure,
PointerState*);
–oxgl-end–!
Definition: Actor.h:14
Definition: PointerState.h:18