2 #include "oxygine-include.h" 9 # define GL_GLEXT_PROTOTYPES 10 # include "GLES/glext.h" 11 # include <gles/egl.h> 13 # include "SDL_config.h" 16 # define GL_GLEXT_PROTOTYPES 17 # include "SDL_opengl.h" 19 # define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 20 # define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 21 # define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 22 # define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 24 # define GL_ETC1_RGB8_OES 0x8D64 29 extern PFNGLSHADERSOURCEPROC _glShaderSource;
30 extern PFNGLUSEPROGRAMPROC _glUseProgram;
31 extern PFNGLVERTEXATTRIBPOINTERPROC _glVertexAttribPointer;
32 extern PFNGLACTIVETEXTUREPROC _glActiveTexture;
33 extern PFNGLENABLEVERTEXATTRIBARRAYPROC _glEnableVertexAttribArray;
34 extern PFNGLDISABLEVERTEXATTRIBARRAYPROC _glDisableVertexAttribArray;
35 extern PFNGLDELETEPROGRAMPROC _glDeleteProgram;
36 extern PFNGLGETSHADERIVPROC _glGetShaderiv;
37 extern PFNGLGETSHADERINFOLOGPROC _glGetShaderInfoLog;
38 extern PFNGLCREATESHADERPROC _glCreateShader;
39 extern PFNGLCREATEPROGRAMPROC _glCreateProgram;
40 extern PFNGLATTACHSHADERPROC _glAttachShader;
41 extern PFNGLCOMPILESHADERPROC _glCompileShader;
42 extern PFNGLDETACHSHADERPROC _glDetachShader;
43 extern PFNGLBINDATTRIBLOCATIONPROC _glBindAttribLocation;
44 extern PFNGLLINKPROGRAMPROC _glLinkProgram;
45 extern PFNGLUNIFORM1IPROC _glUniform1i;
46 extern PFNGLUNIFORM2FPROC _glUniform2f;
47 extern PFNGLUNIFORM2FVPROC _glUniform2fv;
48 extern PFNGLUNIFORM3FVPROC _glUniform3fv;
49 extern PFNGLUNIFORM4FVPROC _glUniform4fv;
50 extern PFNGLUNIFORM1FPROC _glUniform1f;
51 extern PFNGLUNIFORMMATRIX4FVPROC _glUniformMatrix4fv;
52 extern PFNGLBINDFRAMEBUFFERPROC _glBindFramebuffer;
53 extern PFNGLGENFRAMEBUFFERSPROC _glGenFramebuffers;
54 extern PFNGLCHECKFRAMEBUFFERSTATUSPROC _glCheckFramebufferStatus;
55 extern PFNGLDELETEFRAMEBUFFERSPROC _glDeleteFramebuffers;
56 extern PFNGLGETUNIFORMLOCATIONPROC _glGetUniformLocation;
57 extern PFNGLFRAMEBUFFERTEXTURE2DPROC _glFramebufferTexture2D;
58 extern PFNGLCOMPRESSEDTEXIMAGE2DPROC _glCompressedTexImage2D;
59 extern PFNGLBINDBUFFERPROC _glBindBuffer;
60 extern PFNGLGENBUFFERSPROC _glGenBuffers;
61 extern PFNGLBUFFERDATAPROC _glBufferData;
62 extern PFNGLGETPROGRAMIVPROC _glGetProgramiv;
63 extern PFNGLGENERATEMIPMAPPROC _glGenerateMipmap;
64 extern PFNGLSTENCILOPSEPARATEPROC _glStencilOpSeparate;
65 extern PFNGLGENRENDERBUFFERSPROC _glGenRenderbuffers;
66 extern PFNGLBINDRENDERBUFFERPROC _glBindRenderbuffer;
67 extern PFNGLRENDERBUFFERSTORAGEPROC _glRenderbufferStorage;
68 extern PFNGLFRAMEBUFFERRENDERBUFFERPROC _glFramebufferRenderbuffer;
69 extern PFNGLDELETERENDERBUFFERSPROC _glDeleteRenderbuffers;
70 extern PFNGLDELETESHADERPROC _glDeleteShader;
71 extern PFNGLDELETEBUFFERSPROC _glDeleteBuffers;
72 extern PFNGLGETPROGRAMINFOLOGPROC _glGetProgramInfoLog;
73 extern PFNGLBLENDEQUATIONPROC _glBlendEquation;
74 extern PFNGLBLENDFUNCSEPARATEPROC _glBlendFuncSeparate;
75 extern PFNGLBLENDEQUATIONSEPARATEPROC _glBlendEquationSeparate;
76 extern PFNGLGETATTRIBLOCATIONPROC _glGetAttribLocation;
81 # include "GLES2/gl2.h" 82 # define GL_GLEXT_PROTOTYPES 83 # include "GLES2/gl2ext.h" 86 # include <TargetConditionals.h> 88 # define GL_ETC1_RGB8_OES 0x8D64 89 # include <OpenGLES/ES2/gl.h> 90 # include <OpenGLES/ES2/glext.h> 91 # include <OpenGLES/ES1/gl.h> 92 # include <OpenGLES/ES1/glext.h> 94 # define GL_GLEXT_PROTOTYPES 95 # include "SDL_opengl.h" 97 # define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 98 # define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 99 # define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 100 # define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 102 # define GL_ETC1_RGB8_OES 0x8D64 105 # include "GLES2/gl2.h" 106 # define GL_GLEXT_PROTOTYPES 107 # include "GLES2/gl2ext.h" 109 # define GL_GLEXT_PROTOTYPES 110 # include "SDL_opengl.h" 112 # define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 113 # define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 114 # define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 115 # define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 117 # define GL_ETC1_RGB8_OES 0x8D64 129 #define PASTER(x,y) x ## y 130 #define EVALUATOR(x,y) PASTER(x,y) 131 #define DECLARE_GLEXT(y) EVALUATOR(GLPREF,y) 134 #define oxglShaderSource DECLARE_GLEXT(glShaderSource) 135 #define oxglUseProgram DECLARE_GLEXT(glUseProgram) 136 #define oxglVertexAttribPointer DECLARE_GLEXT(glVertexAttribPointer) 137 #define oxglActiveTexture DECLARE_GLEXT(glActiveTexture) 138 #define oxglEnableVertexAttribArray DECLARE_GLEXT(glEnableVertexAttribArray) 139 #define oxglDisableVertexAttribArray DECLARE_GLEXT(glDisableVertexAttribArray) 140 #define oxglDeleteProgram DECLARE_GLEXT(glDeleteProgram) 141 #define oxglGetShaderiv DECLARE_GLEXT(glGetShaderiv) 142 #define oxglGetShaderInfoLog DECLARE_GLEXT(glGetShaderInfoLog) 143 #define oxglCreateShader DECLARE_GLEXT(glCreateShader) 144 #define oxglCreateProgram DECLARE_GLEXT(glCreateProgram) 145 #define oxglAttachShader DECLARE_GLEXT(glAttachShader) 146 #define oxglCompileShader DECLARE_GLEXT(glCompileShader) 147 #define oxglDetachShader DECLARE_GLEXT(glDetachShader) 148 #define oxglBindAttribLocation DECLARE_GLEXT(glBindAttribLocation) 149 #define oxglLinkProgram DECLARE_GLEXT(glLinkProgram) 150 #define oxglUniform1i DECLARE_GLEXT(glUniform1i) 151 #define oxglUniform2f DECLARE_GLEXT(glUniform2f) 152 #define oxglUniform2fv DECLARE_GLEXT(glUniform2fv) 153 #define oxglUniform3fv DECLARE_GLEXT(glUniform3fv) 154 #define oxglUniform4fv DECLARE_GLEXT(glUniform4fv) 155 #define oxglUniform1f DECLARE_GLEXT(glUniform1f) 156 #define oxglUniformMatrix4fv DECLARE_GLEXT(glUniformMatrix4fv) 157 #define oxglBindFramebuffer DECLARE_GLEXT(glBindFramebuffer) 158 #define oxglGenFramebuffers DECLARE_GLEXT(glGenFramebuffers) 159 #define oxglCheckFramebufferStatus DECLARE_GLEXT(glCheckFramebufferStatus) 160 #define oxglDeleteFramebuffers DECLARE_GLEXT(glDeleteFramebuffers) 161 #define oxglGetUniformLocation DECLARE_GLEXT(glGetUniformLocation) 162 #define oxglFramebufferTexture2D DECLARE_GLEXT(glFramebufferTexture2D) 163 #define oxglCompressedTexImage2D DECLARE_GLEXT(glCompressedTexImage2D) 164 #define oxglBindBuffer DECLARE_GLEXT(glBindBuffer) 165 #define oxglGenBuffers DECLARE_GLEXT(glGenBuffers) 166 #define oxglBufferData DECLARE_GLEXT(glBufferData) 167 #define oxglGetProgramiv DECLARE_GLEXT(glGetProgramiv) 168 #define oxglGenerateMipmap DECLARE_GLEXT(glGenerateMipmap) 169 #define oxglStencilOpSeparate DECLARE_GLEXT(glStencilOpSeparate) 170 #define oxglGenRenderbuffers DECLARE_GLEXT(glGenRenderbuffers) 171 #define oxglBindRenderbuffer DECLARE_GLEXT(glBindRenderbuffer) 172 #define oxglRenderbufferStorage DECLARE_GLEXT(glRenderbufferStorage) 173 #define oxglFramebufferRenderbuffer DECLARE_GLEXT(glFramebufferRenderbuffer) 174 #define oxglDeleteRenderbuffers DECLARE_GLEXT(glDeleteRenderbuffers) 175 #define oxglDeleteShader DECLARE_GLEXT(glDeleteShader) 176 #define oxglDeleteBuffers DECLARE_GLEXT(glDeleteBuffers) 177 #define oxglGetProgramInfoLog DECLARE_GLEXT(glGetProgramInfoLog) 178 #define oxglBlendEquation DECLARE_GLEXT(glBlendEquation) 179 #define oxglBlendFuncSeparate DECLARE_GLEXT(glBlendFuncSeparate) 180 #define oxglBlendEquationSeparate DECLARE_GLEXT(glBlendEquationSeparate) 181 #define oxglGetAttribLocation DECLARE_GLEXT(glGetAttribLocation) 188 namespace oxygine {
void checkGLError();}
189 #define CHECKGL() checkGLError() 192 typedef void* (*myGetProcAdress)(
const char*);
194 int initGLExtensions(myGetProcAdress);
–oxgl-end–!
Definition: Actor.h:14