Oxygine
1
2g game engine
oxygine
src
key.h
1
#pragma once
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#include "oxygine-include.h"
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#ifdef __S3E__
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#else
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# include "SDL_keyboard.h"
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#endif
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namespace
oxygine
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{
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namespace
key
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{
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typedef
int
keycode;
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void
init();
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void
release();
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bool
wasPressed(keycode);
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bool
wasReleased(keycode);
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bool
isPressed(keycode);
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}
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}
oxygine
–oxgl-end–!
Definition:
Actor.h:14
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