Oxygine  1
2g game engine
ios.h
1 #pragma once
2 #include <string>
3 #include "core/ImageData.h"
4 
5 namespace oxygine
6 {
7  namespace file
8  {
9  std::string getSupportFolder();
10  }
11 
12  class Image;
13 
14 
15  bool nsImageLoad(Image& mt, void* pData, int nDatalen, bool premultiplied, TextureFormat format);
16 
17  void iosGetMemoryUsage(size_t& a);
18  void iosNavigate(const char*);
19 
20  int64 iosGetFreeDiskspace();
21 }
–oxgl-end–!
Definition: Actor.h:14