Oxygine  1
2g game engine
emsc.h
1 #pragma once
2 #include "oxygine_include.h"
3 #include "Event.h"
4 namespace oxygine
5 {
6  class EmscSyncFsEvent: public Event
7  {
8  public:
9  enum
10  {
11  EVENT = sysEventID('E', 'S', 'F')
12  };
13  };
14 
15 
17  void emscSyncFS(bool read);
18 }
Definition: Event.h:10
void emscSyncFS(bool read)
–oxgl-end–!
Definition: Actor.h:14
Definition: emsc.h:6