Oxygine
1
2g game engine
oxygine
src
core
emscripten
emsc.h
1
#pragma once
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#include "oxygine_include.h"
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#include "Event.h"
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namespace
oxygine
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{
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class
EmscSyncFsEvent
:
public
Event
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{
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public
:
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enum
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{
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EVENT = sysEventID(
'E'
,
'S'
,
'F'
)
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};
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};
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void
emscSyncFS
(
bool
read);
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}
oxygine::Event
Definition:
Event.h:10
oxygine::emscSyncFS
void emscSyncFS(bool read)
oxygine
–oxgl-end–!
Definition:
Actor.h:14
oxygine::EmscSyncFsEvent
Definition:
emsc.h:6
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