Oxygine
1
2g game engine
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#include <json.h>
Public Member Functions | |
Exception (JSONCPP_STRING const &msg) | |
char const * | what () const JSONCPP_NOEXCEPT JSONCPP_OVERRIDE |
Protected Attributes | |
JSONCPP_STRING | msg_ |
Base class for all exceptions we throw.
We use nothing but these internally. Of course, STL can throw others.