Oxygine  1
2g game engine
VertexDeclarationGL.h
1 #pragma once
2 #include "oxygine-include.h"
3 #include "../VertexDeclaration.h"
4 #include "oxgl.h"
5 
6 namespace oxygine
7 {
9  {
10  public:
11  void init(bvertex_format);
12 
13  struct Element
14  {
15  char name[16];
16  int index;
17  bool normalized;
18  GLint size;
19  GLenum elemType;
20  int offset;
21  };
22 
23  Element elements[8];
24 
25  private:
26 
27  };
28 }
Definition: VertexDeclaration.h:6
–oxgl-end–!
Definition: Actor.h:14
Definition: VertexDeclarationGL.h:13
Definition: VertexDeclarationGL.h:8