2 #include "oxygine-include.h" 11 bvertex_format bformat;
21 const T*
get(bvertex_format bformat)
23 for (
int i = 0; i < NUM; ++i)
25 T& decl = _declarations[i];
26 if (decl.bformat == 0)
29 if (decl.bformat == bformat)
Definition: VertexDeclaration.h:6
–oxgl-end–!
Definition: Actor.h:14
Definition: VertexDeclaration.h:18