Oxygine  1
2g game engine
ShaderProgram.h
1 #pragma once
2 #include "oxygine-include.h"
3 #include "Object.h"
4 
5 namespace oxygine
6 {
7  class ShaderProgram: public Object
8  {
9  public:
10  //virtual void bind() = 0;
11 
12  virtual unsigned int getID() const = 0;
13  };
14 }
Definition: ShaderProgram.h:7
–oxgl-end–!
Definition: Actor.h:14
Definition: Object.h:83