Oxygine
1
2g game engine
oxygine
src
core
ShaderProgram.h
1
#pragma once
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#include "oxygine-include.h"
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#include "Object.h"
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namespace
oxygine
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{
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class
ShaderProgram
:
public
Object
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{
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public
:
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//virtual void bind() = 0;
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virtual
unsigned
int
getID()
const
= 0;
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};
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}
oxygine::ShaderProgram
Definition:
ShaderProgram.h:7
oxygine
–oxgl-end–!
Definition:
Actor.h:14
oxygine::Object
Definition:
Object.h:83
Generated on Tue Feb 13 2018 05:01:17 for Oxygine by
1.8.14