Oxygine  1
2g game engine
Serializable.h
1 #pragma once
2 #include "oxygine-include.h"
3 
4 namespace oxygine
5 {
7  {
8  public:
9  virtual void serialize(serializedata*) {}
10  virtual void deserialize(const deserializedata*) {}
12  virtual void deserializeLink(const deserializeLinkData*) {}
13  };
14 }
Definition: Serialize.h:28
Definition: Serialize.h:21
–oxgl-end–!
Definition: Actor.h:14
virtual void deserializeLink(const deserializeLinkData *)
Definition: Serializable.h:12
Definition: Serializable.h:6