Oxygine
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2g game engine
oxygine
src
res
ResAtlasPrebuilt.h
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#pragma once
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#include "ResAtlas.h"
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namespace
oxygine
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{
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class
ResAtlasPrebuilt
:
public
ResAtlas
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{
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public
:
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ResAtlasPrebuilt
(
CreateResourceContext
& context);
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protected
:
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};
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}
oxygine::ResAtlas
Definition:
ResAtlas.h:9
oxygine::ResAtlasPrebuilt
Definition:
ResAtlasPrebuilt.h:6
oxygine
–oxgl-end–!
Definition:
Actor.h:14
oxygine::CreateResourceContext
Definition:
CreateResourceContext.h:60
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