Oxygine  1
2g game engine
ResAtlasPrebuilt.h
1 #pragma once
2 #include "ResAtlas.h"
3 namespace oxygine
4 {
5 
6  class ResAtlasPrebuilt : public ResAtlas
7  {
8  public:
9 
11 
12  protected:
13  };
14 }
Definition: ResAtlas.h:9
Definition: ResAtlasPrebuilt.h:6
–oxgl-end–!
Definition: Actor.h:14
Definition: CreateResourceContext.h:60