Oxygine  1
2g game engine
MemoryTexture.h
1 #pragma once
2 #include "oxygine_include.h"
3 #include "Image.h"
4 
5 namespace oxygine
6 {
7 
8  typedef Image MemoryTexture;
9  typedef intrusive_ptr<Image> spMemoryTexture;
10 }
–oxgl-end–!
Definition: Actor.h:14