Oxygine
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2g game engine
oxygine
src
MemoryTexture.h
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#pragma once
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#include "oxygine_include.h"
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#include "Image.h"
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namespace
oxygine
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{
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typedef
Image MemoryTexture;
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typedef
intrusive_ptr<Image> spMemoryTexture;
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}
oxygine
–oxgl-end–!
Definition:
Actor.h:14
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