Oxygine
1
2g game engine
oxygine
src
utils
ImageUtils.h
1
#pragma once
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#include "oxygine-include.h"
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#include "core/file.h"
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namespace
oxygine
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{
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class
ImageData;
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void
saveImage
(
const
ImageData& im,
const
char
* path,
const
char
* format =
"tga"
);
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//void serializeImage(const ImageData &im, file::buffer &bf, const char *format);
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}
oxygine
–oxgl-end–!
Definition:
Actor.h:14
oxygine::saveImage
void saveImage(const ImageData &im, const char *path, const char *format="tga")
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