Oxygine  1
2g game engine
ImageUtils.h
1 #pragma once
2 #include "oxygine-include.h"
3 #include "core/file.h"
4 namespace oxygine
5 {
6  class ImageData;
10  void saveImage(const ImageData& im, const char* path, const char* format = "tga");
11 
15  //void serializeImage(const ImageData &im, file::buffer &bf, const char *format);
16 }
–oxgl-end–!
Definition: Actor.h:14
void saveImage(const ImageData &im, const char *path, const char *format="tga")