Oxygine  1
2g game engine
oxygine-framework.h
1 #pragma once
2 #ifndef OXYGINE_FRAMEWORK
3 #define OXYGINE_FRAMEWORK
4 //oxygine single include
5 
6 //
7 #include "oxygine-include.h"
8 #include "Actor.h"
9 #include "AnimationFrame.h"
10 #include "Box9Sprite.h"
11 #include "Button.h"
12 #include "ClipRectActor.h"
13 #include "Clock.h"
14 #include "ColorRectSprite.h"
15 #include "DebugActor.h"
16 #include "Draggable.h"
17 #include "Event.h"
18 #include "EventDispatcher.h"
19 #include "HttpRequestTask.h"
20 #include "Font.h"
21 #include "initActor.h"
22 #include "Input.h"
23 #include "InputText.h"
24 #include "Image.h"
25 #include "MemoryTexture.h"
26 #include "ThreadLoader.h"
27 #include "PointerState.h"
28 #include "ProgressBar.h"
29 #include "RenderState.h"
30 #include "Stage.h"
31 #include "SlidingActor.h"
32 #include "Sprite.h"
33 #include "MaskedSprite.h"
34 #include "TextField.h"
35 #include "TextStyle.h"
36 #include "Tween.h"
37 #include "TweenQueue.h"
38 #include "TouchEvent.h"
39 #include "KeyEvent.h"
40 #include "UpdateState.h"
41 #include "VisualStyle.h"
42 #include "Serialize.h"
43 #include "STDRenderer.h"
44 #include "WebImage.h"
45 #include "key.h"
46 
47 //closure/
48 #include "closure/closure.h"
49 //#include "closure/closure_impl.h"
50 
51 //core/
52 #include "core/file.h"
53 #include "core/ImageData.h"
54 #include "core/ImageDataOperations.h"
55 #include "core/intrusive_ptr.h"
56 #include "core/log.h"
57 #include "core/Mem2Native.h"
58 #include "core/Mutex.h"
59 #include "core/NativeTexture.h"
60 #include "core/Object.h"
61 #include "core/oxygine.h"
62 #include "core/ox_debug.h"
63 #include "core/pixel.h"
64 #include "core/ref_counter.h"
65 #include "core/Renderer.h"
66 #include "core/ShaderProgram.h"
67 #include "core/Texture.h"
68 #include "core/vertex.h"
69 #include "core/VertexDeclaration.h"
70 #include "core/VideoDriver.h"
71 #include "core/STDFileSystem.h"
72 
73 
74 //core/gl/
75 //#include "core/gl/NativeTextureGLES.h"
76 //#include "core/gl/oxgl.h"
77 //#include "core/gl/VertexDeclarationGL.h"
78 //#include "core/gl/VideoDriverGL.h"
79 //#include "core/gl/VideoDriverGLES20.h"
80 
81 //dev_tools/
82 //#include "dev_tools/DeveloperMenu.h"
83 //#include "dev_tools/TexturesInspector.h"
84 //#include "dev_tools/TreeInspector.h"
85 //#include "dev_tools/TreeInspectorLine.h"
86 //#include "dev_tools/TreeInspectorPage.h"
87 //#include "dev_tools/TreeInspectorPreview.h"
88 
89 //math/
90 #include "math/AffineTransform.h"
91 #include "math/Color.h"
92 #include "math/Matrix.h"
93 #include "math/Rect.h"
94 #include "math/ScalarMath.h"
95 #include "math/Vector2.h"
96 #include "math/Vector3.h"
97 #include "math/Vector4.h"
98 
99 //pugixml/
100 //#include "pugixml/pugiconfig.hpp"
101 #include "pugixml/pugixml.hpp"
102 
103 //res/
104 #include "res/CreateResourceContext.h"
105 #include "res/ResAnim.h"
106 #include "res/ResAtlas.h"
107 #include "res/ResBuffer.h"
108 #include "res/ResFont.h"
109 #include "res/ResFontBM.h"
110 #include "res/Resource.h"
111 #include "res/Resources.h"
112 #include "res/ResStarlingAtlas.h"
113 #include "res/SingleResAnim.h"
114 
115 //text_utils/
116 #include "text_utils/Aligner.h"
117 #include "text_utils/Node.h"
118 #include "text_utils/TextBuilder.h"
119 
120 //tree_inspector/
121 
122 //tree_inspector/internal/
123 
124 //utils/
125 #include "utils/AtlasTool.h"
126 #include "utils/ImageUtils.h"
127 #include "utils/intrusive_list.h"
128 #include "utils/stringUtils.h"
129 
130 //winnie_alloc/
131 //#include "winnie_alloc/system_alloc.h"
132 //#include "winnie_alloc/winnie_alloc.h"
133 //#include "winnie_alloc/winnie_alloc_config.h"
134 #endif