Oxygine  1
2g game engine
UpdateState.h
1 #pragma once
2 #include "oxygine-include.h"
3 
4 namespace oxygine
5 {
6  class UpdateState
7  {
8  public:
9  UpdateState(): time(0), dt(0), iteration(0) {}
10 
12  timeMS time;
13 
15  timeMS dt;
16 
18  int iteration;
19  };
20 }
timeMS time
Definition: UpdateState.h:12
Definition: UpdateState.h:6
–oxgl-end–!
Definition: Actor.h:14
timeMS dt
Definition: UpdateState.h:15
int iteration
Definition: UpdateState.h:18